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Faangband acquiring new specialties
Faangband acquiring new specialties













Instead, we will check for them during the start of each half. Weather events will move outside the main special events process. Team events will still depend on ball possession, so if the match engine triggers one of these it will be awarded much like before, in a linear comparison between the midfield ratings. This way, by comparing your lineup to that of your opponent, you will know in advance what your chances to get a specific event is, and this will bring a new taste to all tactical choices. When the match engine has decided an Individual event will happen, it will no longer check ball possession to decide which team gets the chance, but instead check the actual players on both team, their specialities and positions.Įxample: If the match engine decides to create a quick rush event, it will list all the relevant players from both teams and pick one randomly who gets the event. Individual events are the most common and typical special events, such as when a Quick rushes to score or a Technical goes around a Head player.

faangband acquiring new specialties

However, with every next occurrence, the chance will be lower. One big change is that each special event can happen more than once in the game. The latter will be more frequent in general. If there is, it will choose between two main categories for the event, team events or individual events, and finally an event type within that category.Īs you can guess, anything related with the whole team (like corners and inexperience events) belong to the team event category and anything related to a single or two players belong to individual events. First the match engine will decide if there is any event at all. In the future, the process will follow a different logic. So we have decided to rewrite this logic from scratch. This system makes it quite hard to predict how a match may play out, and it is also tricky for us to balance and improve the system as a whole.

faangband acquiring new specialties

Finally we choose a category of events to check for (weather, quick, corners etc) and step through those to see which one may be triggered for the selected player. Once this is decided, we choose a random player from that team. Today, the match engine will first decide which team will have a special event, giving the one with the most ball possession the best chance to win it. The most important change under the hood has to do with how we decide when and which special events are triggered, and how they play out. Specialities now have a stronger link with the skills of the players involved in a special event. Stronger link between skills and specialities We are introducing the new speciality “Support Player”, revamping the old “Regainer” and introducing the two new unique roles “Power Forward” and “Sitting Midfielder”. 7 Overcrowding penalty for unique players.

faangband acquiring new specialties

  • 4 Resilient (formerly known as Regainers).
  • 3.4.4 Sitting Midfielder ("Powerful defensive Inner Midfielder”).
  • 3.4.3 Power Forward ("Powerful Normal Forward”).
  • 3.3.7 Create a non-tactical Counter Attack.
  • 3.3.5 Unpredictable boosts Play Creatively tactic.
  • 3.2.4 Create a non-tactical Counter Attack.
  • 3.2.1 Technical goes around a head player.














  • Faangband acquiring new specialties